PaulForest's blog

Global Game Jam 2015: toDot

So this past weekend a group of us created a game for Global Game Jam!
Our game is "toDot," a game about travelling to dots. The game could be described as an abstract RPG, or perhaps "Linear RPG" on a spider web.


So we completed another game this past weekend, this time at Global Game Jam 2014. Keeping to the tradition, it's a silly concept: WWF vs WWF!

The game delivers what it says on the tin. You have endangered animals wrestling in a ring, set in the 80's.

WWF vs WWF is a wrestling game with pandas, tigers and wrestlers!
Can you knock down and pin your opponent for the three count?
Two local players, joystick and keyboard support.

No animals were harmed in the making of -- or playing of -- this game.

Neon - A simple RTS made in 48 hours at Global Game Jam 2012

At this year's Global Game Jam, I created a small Real-Time-Strategy game called "Neon." It's the simplest possible RTS, with really only one "building" type and one "unit" type. It features three levels of increasing difficulty, some slick visual effects, computer opponents, and a fantastic soundtrack courtesy of The Silk Demise (

Check out the gameplay video:

Lost Girl Series webpage nominated for Gemini Award

The webpage Lost Girl, a webpage that I helped develop in 2010 and 2011 for the Lost Girl television program's season one, was nominated for a Gemini Award in the category "Best Cross-Platform Project - Fiction." We created a compelling webpage using Drupal, PHP and Flash.

The coolest feature of the site, the Interactive Motion Comics, was a cross-media comic book that the user could interact with. Based on the user's actions, different sections of the video would play. We had a lot of fun with this project, and the artwork was especially nice. Tigh and Jessie really pulled out all the stops getting through piles of content. I also had my hands full with both the webpage and the Flash content for all six of the interactive motion comics.

Check out the gameplay video here:

Nom Nom Nom Nom Wins Silver People's Choice Award at TOJam 2010 Arcade!

Our latest game, Nom Nom Nom Nom, was awarded the Silver People's Choice Award at the TOJam Arcade this weekend.

Nom Nom Nom Nom is a fast-paced, frantic game about cats eating food. Up to four players make their cats fatter by eating as much kibble as possible. Your score is measured by how fat your cat gets. The game features a swinging soundtrack, courtesy of the awesome and energetic Squirrel Nut Zippers.

Nom Nom Nom Nom is coming soon to iPhone, iPad and Android phones.

Showing off Nom Nom Nom Nom at The Toronto Comic Arts Festival this Saturday!

So TOJam 2010 went off really well. We had a great time there, with the largest turnout ever!

Our game this year is Nom Nom Nom Nom, a game about cats eating. It's fast-paced and frantic, with colourful fun art.

We're demoing this game at the The Toronto Comic Arts Festival this weekend. Specifically, our time slot is Saturday, 1pm - 5pm, on the second floor.

Details about the The Toronto Comic Arts Festival:
Saturday May 8th, 9am-5pm
Sunday May 9th, 11am-5pm

@ Toronto Reference Library

TOJam 2010 Registration Forms are live!

You can now register for the most fun event of the spring: TOJam 2010! This is an indie event held in Toronto, Canada, in which participants create games from scratch in only three days. This is the fifth annual event, and incidentally, I've attended all thus far.

Registration forms are now up. There are 160 slots available, which will fill up fast. The event is April 23-25, 2010.

Sign up at:

Even if you don't attend, check out TOJam to see the games from the past five years, and watch for the new ones created this year.


Didn't like your gifts this year? Throw them back at Santa!

If you didn't like your presents this year, you do have an option to return them, besides fighting the service lines at the local mall. Instead, return them directly to Santa himself, in this silly, small game called Santa In... Reindeer Poop.

On a suggestion from a friend, I happened to throw this together in a couple of hours. It's silly, it's fun, there's about 30 seconds of gameplay, but it's kind of cathartic to send presents back.

Happy holidays!


Vortex Competition Deadline extended to October 27

The Vortex Competition has updated their deadline. You can apply for either making a game concept or prototype pitch or attend the Boot Camp, or both.


Vortex Boot Camp – Competition Registration deadline EXTENDED to midnight October 27th.

Pitch your game idea to Yannis Mallet (Ubisoft CEO Montreal and Toronto) and Kevin O’Leary (Dragons’ Den and Shark Tank, Genstar Capital, and O’Leary Equity Funds)) and other major industry players.

IGDA Toronto Meeting October 8th - Running an Ontario game studio: From start-up to stability.

Hey guys,

The next IGDA Toronto meeting is set for October 8th. We have an awesome panel of experts discussing how to set up a new gaming company in Ontario.

There are so many indie development shops in various state of growth that this topic should be of much interest to lots of folks in and around Toronto.


Next Meeting: Thursday, October 8th 2009

Format: moderated discussion

Topic: Running an Ontario game studio: From start-up to stability.

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