Nom Nom Nom Nom Wins Silver People's Choice Award at TOJam 2010 Arcade!

Our latest game, Nom Nom Nom Nom, was awarded the Silver People's Choice Award at the TOJam Arcade this weekend.

Nom Nom Nom Nom is a fast-paced, frantic game about cats eating food. Up to four players make their cats fatter by eating as much kibble as possible. Your score is measured by how fat your cat gets. The game features a swinging soundtrack, courtesy of the awesome and energetic Squirrel Nut Zippers.

Nom Nom Nom Nom is coming soon to iPhone, iPad and Android phones.

Showing off Nom Nom Nom Nom at The Toronto Comic Arts Festival this Saturday!

So TOJam 2010 went off really well. We had a great time there, with the largest turnout ever!

Our game this year is Nom Nom Nom Nom, a game about cats eating. It's fast-paced and frantic, with colourful fun art.

We're demoing this game at the The Toronto Comic Arts Festival this weekend. Specifically, our time slot is Saturday, 1pm - 5pm, on the second floor.

Details about the The Toronto Comic Arts Festival:
Saturday May 8th, 9am-5pm
Sunday May 9th, 11am-5pm

@ Toronto Reference Library

TOJam 2010 Registration Forms are live!

You can now register for the most fun event of the spring: TOJam 2010! This is an indie event held in Toronto, Canada, in which participants create games from scratch in only three days. This is the fifth annual event, and incidentally, I've attended all thus far.

Registration forms are now up. There are 160 slots available, which will fill up fast. The event is April 23-25, 2010.

Sign up at: http://tojam.ca

Even if you don't attend, check out TOJam to see the games from the past five years, and watch for the new ones created this year.

Awesome!

Didn't like your gifts this year? Throw them back at Santa!

If you didn't like your presents this year, you do have an option to return them, besides fighting the service lines at the local mall. Instead, return them directly to Santa himself, in this silly, small game called Santa In... Reindeer Poop.

On a suggestion from a friend, I happened to throw this together in a couple of hours. It's silly, it's fun, there's about 30 seconds of gameplay, but it's kind of cathartic to send presents back.

Happy holidays!

@see http://paulforest.com/SantaInPoop.html

Vortex Competition Deadline extended to October 27

The Vortex Competition has updated their deadline. You can apply for either making a game concept or prototype pitch or attend the Boot Camp, or both.

@see http://vortexcompetition.com/

Vortex Boot Camp – Competition Registration deadline EXTENDED to midnight October 27th.

Pitch your game idea to Yannis Mallet (Ubisoft CEO Montreal and Toronto) and Kevin O’Leary (Dragons’ Den and Shark Tank, Genstar Capital, and O’Leary Equity Funds)) and other major industry players.

IGDA Toronto Meeting October 8th - Running an Ontario game studio: From start-up to stability.

Hey guys,

The next IGDA Toronto meeting is set for October 8th. We have an awesome panel of experts discussing how to set up a new gaming company in Ontario.

There are so many indie development shops in various state of growth that this topic should be of much interest to lots of folks in and around Toronto.

From http://igda.org/toronto/

Next Meeting: Thursday, October 8th 2009

Format: moderated discussion

Topic: Running an Ontario game studio: From start-up to stability.

IGDA Toronto looking for guest speakers for October 1 meeting

The Toronto Chapter of the International Game Developer's Association is looking for guest speakers for its October 1 event.

The topic: Running an independent game studio in Ontario: Business & Legal considerations.

To discuss:
- Raising startup capital, maintaining cashflow
- Tax credits, grants, government support programs
- Legal considerations
- Long term planning
- Recruitment strategies
- Marketing strategies

Project: Titanic Pinball

For TOJam 3 in May 2008, I went again with the solo programming + awesome sound and art assistance route and created a 2D physics-based game called Titanic Pinball.

Here's the pitch for the game: you're saving the victims of the Titanic from drowning by knocking them away from the water as the ship is sinking. You play pinball by rotating the paddleboats at the bottom of the screen, just like in a regular pinball game, except that you're knocking around ragdoll characters instead of balls.

Step One: You put a hole in the box!

Hello world!

So this is now the fourth or fifth iteration of PaulForest.com, technology -wise. It's evolved from the cave wall-like hand-coded HTML to various blog implementations to a Drupal install.

So we've got really just blog postings, some projects I've worked on, and my resume. Not much else for now. Maybe we'll toss in some pictures for good measure.

Cheers!

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